BinaryExporter with ModelLoader Question / issue


if I use the Modelloader to transform dae's into jme files how does he bake the textures in this thing, I mean the texture path.

I have a source folder in which are both dae and texture and after I compiled the stuff to jme the jme references a absolute path to the texture and does not search it locally next to the jme.

The dae files I am using are converted from blender but in them there is a relative path.

regards Sue

Look at the static methods in TextureKey (I think it's setOverridingLocation or something).

Wow thanks this worked, this forum is great.

:smiley: :smiley: :smiley: :smiley:

Sue said:

this forum is great.

It certainly is  :)

its addictive  :wink:

… and entertaining too  :smiley: