Hi,
if I use the Modelloader to transform dae's into jme files how does he bake the textures in this thing, I mean the texture path.
I have a source folder in which are both dae and texture and after I compiled the stuff to jme the jme references a absolute path to the texture and does not search it locally next to the jme.
The dae files I am using are converted from blender but in them there is a relative path.
regards Sue
Look at the static methods in TextureKey (I think it's setOverridingLocation or something).
Wow thanks this worked, this forum is great.
Sue said:
this forum is great.
It certainly is :)
its addictive
… and entertaining too