The attached screenshot shows the problem - the black parts of the texture don't blend. The screenshot is running TestBitmapText, but with a gray background to show the bug.
Is this a known problem?
oh darn, I'll look into it immediately … the bug is on all platforms
EDIT: fixed. the jme default font didn't have alpha info XD I already checked in a new version. Just update form SVN and you should be good to go. Thanks for reporting this bug
No problem, and thanks for fixing it so fast. So the problem only affected the default font and not bitmap fonts in general? It might be a good idea to switch the background color for that to grey permanently though, otherwise you won't even notice if it reappears
keeskist said:
So the problem only affected the default font and not bitmap fonts in general?
exactly.
keeskist said:
It might be a good idea to switch the background color for that to grey permanently though, otherwise you won't even notice if it reappears :)
I think it looks better with black background; better contrast. When someone makes a font he/she will notice when using it (just like you did) as soon as the background of an app is not plain black :)