For what I’ve understood I see no problems cause the bounding box completely surrounds the model but maybe the problem was another so please if you refer to something else or if you see some problem just let me know.
If you are going to have the same pattern repeat again an again, I would recommend two things… first, split your model into several smaller units (like your arch) so that culling would be able to skip some parts when you are not seeing the whole circle… second, use some sort of geometry cloning (search the forums for code) to create your circle, it will save a lot in performance.
If you are going to have the same pattern repeat again an again, I would recommend two things... first, split your model into several smaller units (like your arch) so that culling would be able to skip some parts when you are not seeing the whole circle... second, use some sort of geometry cloning (search the forums for code) to create your circle, it will save a lot in performance.
Hi duenez, I'm trying to do as you 've suggested. I'm splitting the model and then I've tried to search for a way for cloning models. I've found two ways: the SharedNode way and the CloneCreator way but to be honest I didn't get which is the difference between them.
Now I'm working on SharedNode cause it seems easier to my eyes but maybe I'm wrong.
HamsterofDeath said:
i like the idea of having an unlimited high tower in my game. i think i'll steal your idea :)
;) good to hear you liked my idea. It came up when I was playing to Devil May Cry 3 and there's this huge tower at the beginning of the game.