.blend to jME?

Hi all , First off thank you for taking the time to read this post

The goal of my project is to create a human animation and display it on jME to do this I first :

In blender i have the low polygon mesh and armature which is created from MakeHuman

I add two simple pose changes just to see if something simple works

Then i go to Export —> OGRE mesh

Click export and after a wait while i presume its converting

Then I go into jME and right click the .mesh.xml file and select convert to JME binary

It appears to convert with no error messages displayed but thats where it ends . I can’t even view the model let alone play the animation

Every guide i’ve looked into has used the same set of techniques so at the moment i am 100% confused … Really any help or Advice would appreciated

Am i forgetting a small thing of is it a major thing im over-looking



Maybe you use material settings that are not supported or forgot to set materials at all? Did you read the pdf files at the end of hello assets?

may be your model and camera are too near to each other

try to move the cam a bit in z or -z direction then rotate it around may be you will see your model

also try to scale your model a bit up or down

long ago it took me a lot of time to find my models ^^