After installing them and restarting my computer it works. In first time I just need ogre tool. Ogre meshy is installed in second time and is broken, but exporter still work.
here is the note I made for myself in second time
Install Blender2Ogre:
-download 557 preview1 , install + activate in blender
remember to remove 577 after each try in blender
-install ogre tools: apt-get install ogre-tools
-Ogremeshy via Wine ?
Things to check before exporting in blender
-Bone: Ctrl N in edit mode in view axis
-Model: apply loc,rot,scale - Ctrl A in object mode
I noticed the warning on the addon that says “Quick Start: ‘.mesh’ output requires OgreCommandLineTools (http://www.ogre3d.org/download/tools) - install to default path.”
Then I refer to this page https://code.google.com/p/blender2ogre/wiki/Installation and downloaded Ogre Command-line Tools (1.7.2) http://www.ogre3d.org/download/tools and I’m not so sure about the “install” part when it is just a folder and it contains no hint of an installer inside so I just transfer the whole folder to C:\ and changed the name OgreCommandLineTools
I downloaded the addon you suggested and installed it to my blender 2.63 and tried to export the default cube model and still it shows the same error I posted above.
Is the problem associated with the OgreCommandLineTools? How do I know if it’s “installed” properly?
Try using Blender 2.62 if you can help it, if I recall I ran into a similar issue and couldn’t get it to work properly. You shouldn’t need Python installed anymore. Also when exporting from blender to Orge it is important that you have the model selected that you want exported.
I’m using Blender 2.69 on Ubuntu 13.10, and I’m getting the following message when I try to export my model.
All that it exports is a .mesh.xml and a .material, but no .skeleton.
Do I need to install something, or what am I doing wrong?
Something is wrong in your model.
I already got this, the error is far from explicit, but mine was due to a bone marked as deformable that had no vertex linked to deform.
If you have IK control bones make sure that you uncheck the “deform” flag in the bone control panel, then when you export in ogre check the “only deformable bones” option.
It can be anything related to the skeleton really…
Thanks, I checked my IK Control bones and unchecked “deform”, but I still got the same results. Do you have any other suggestions as to what it could be?