Blender 2.8 Support for Jmonkeyengine 3

GLTF support works great. I use it with blender 2.8 on all of my latest projects without any issues. In fact, I recently added mesh morph names (shape keys) support for gltf in jme3, which allows easy use for mesh morphs between blender 2.8 and jme3.

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First of all thank all for your reply. I have some questions regarding JME3. is JME3 support all gltf features or still have some limitations ? and is gltf 2.0 that comes with blender 2.8 is is fully supported without any problem as you say industry standard is there should be full support for it ?

just dont mind i am new here :wink: