Blender 2.8 Support for Jmonkeyengine 3

GLTF support works great. I use it with blender 2.8 on all of my latest projects without any issues. In fact, I recently added mesh morph names (shape keys) support for gltf in jme3, which allows easy use for mesh morphs between blender 2.8 and jme3.


First of all thank all for your reply. I have some questions regarding JME3. is JME3 support all gltf features or still have some limitations ? and is gltf 2.0 that comes with blender 2.8 is is fully supported without any problem as you say industry standard is there should be full support for it ?

just dont mind i am new here :wink: