Blender Animation Import

Ok so I’ve got my person model imported from blender, and the animation almost works. In blender, I have a nice animation that looks good. The main problem I am having is that when brought to jme, the body parts seem to stretch very far from their connecting parts, rather than rotate about the armature (as in blender). At least that’s what I think the problem is.

Apply all rotations and scales before exporting. Check out the hello assets tutorial, theres a pdf file at the end with hints on how to get animations exported properly.

Thanks a lot, it works just fine now :slight_smile: Although I can’t seem to fine the reference pdf, unless it is the one about scene files.