Hi
I have made a 3dmodel in blender, with an animation (nested), no bones.
I have imported it to my game (jmonkey) with HottBJ. The model is visible, but has no animation. We want to make several animations for the model, and then "trigger" them depending on the decision the player makes. Could you please tell me if that is possible in blender, and how to make it work? A code example would be great, thanks.
Kind regards Munken
Theres a tutorial for HottBJ on the wiki:
http://www.jmonkeyengine.com/wiki/doku.php/blenderjme_basics_tutorial
Cheers,
Normen
normen said:
Theres a tutorial for HottBJ on the wiki:
http://www.jmonkeyengine.com/wiki/doku.php/blenderjme_basics_tutorial
Cheers,
Normen
Thanks for the quick answer
But this link only refers to bone animation. I can't find a coding example that makes boneless animation (nested animations) ????
I dont know if the hottbj system can do theseā¦
What format would you then suggest we export to, if our goal is to make nested animations? Still using Blender.
I dont know what nested animation is.
ogrexml might be a good choice (it supports multi animation, so I heard)