I am doing a retarget of an animation in blender. So far it looks ok, but now I need to change the roll of the edit bones to get it properly into jme. Does anybody know a good way to do this? I’ve made an prototype using the copy_rotation in world space constraint, but it twists the bone in the wrong directions (result is correct, but twisted too much)…
No I don’t. I was trying to use them a lot - even described own target/source skeleton structure, but never with a 100% satisfying result… I use a custom plugin from manuelbastioni, which actually works like a charm and the result looks perfect… But the rolls are a problem when I want to use them in JME… It feels like I am finally so close to get the animations but these stupid rolls…