Hey, could anyone please check this blender file and tell me what is the problem with it?
If I create .j3o from the .blend file it is black, if I create .j3o from the scene file or if I load the .mesh.xml directly then no matter which swap axis I select the model is missing parts or is just messed up. I have no idea what is the problem, I fixed the normals so it should not be the problem.
Ok, now I’ve got another problem: I’ve added armature and animated it and when I export the .mesh and .scene using the OgreExporter blender plugin it does not export the .skeleton.xml file (no armature or animations are exported). The very same thing with another model works well, what can be the reason?
-add->armature->single bone
-create a vertex group for your model, and assign all vertices to it. This vertex group must have the same name of the bone.
-Create an armature modifier, and set its object and bone properties.