Hi everybody. I and my friend decided to start an game project, a RPG [in the future, a MMORPG]. We are totally confused about it. I read and searched A LOT but I didn't find an answer. Here is my question:
We can use Blender to make all Animations/3D Scenarios/Characters Models/Etc and use jME only for AI/Physics/Networking/Etc? If I can someone, there are any tutorial about it?
I searched [here, Google, GameDev Forums, etc] but I didn't find an answer about how to do it…
Sorry for my English folks!
Yes, you can use blender to do that. But you'll have to export in another filetype as blender's. Ie. 3ds.
SeySayux said:
Yes, you can use blender to do that. But you'll have to export in another filetype as blender's. Ie. 3ds.
Thank you. Now we can start our game. Probably you will see a lot of questions from my user. ^^
hevee said:
Have you seen the wiki yet?
http://www.jmonkeyengine.com/wiki/doku.php?id=the_tutorials
I saw. Thats make me even more confuse.
http://www.jmonkeyengine.com/jmeforum/index.php?topic=5226.0
Discusses using Blender for animated characters etc.
piotrillichosky said:
use jME only for AI/Physics/Networking/Etc? If I can someone, there are any tutorial about it?
Just thought I'd point out jME is only a graphics engine. For AI, physics and networking you'll need to use other API's. Thankfully there are physics and networking libraries already integrated nicely with jME, which makes things easier. However as far as I'm aware there's nothing for AI yet.