So, I would like to ask Core Devs and @Kaelthas for texCoord2 support. It’s really vital in many cases. By the way, Ogre.xml supports up to texCoord8 and blender only texCoord1.
@Kaelthas sorry to bump this, but could you please look into it?
I tried to look in the blender loader code, but I dug way down to the MeshBuilder and got stuck when reading the data from the blend file structure.
Also I noticed something in MeshHelper that could be a problem.
Line 226 to 238 you use the same texCoord VertexBuffer for several meshes. That can be an issue, , you would create one different buffer for each mesh.