Blender multiresolution normalmap creation tutorial

Hello!

i decided to share this informations with people who could have problems with it. because myself i had some problems



there are many programs to make automatic normalMap, but it don’t look like we want to.



but how to make it in blender?

first, create a mesh:

http://i.imgur.com/Ycrte.gif



add multiresolution modifier to this object:

http://i.imgur.com/33zZE.gif



“Previev” should not be 0! because normal map is then “no precise”. “Previev” should be not too less and not too much.



so here is preview 1:

http://i.imgur.com/KpyPL.gif



and now take “Sculpt Mode” and make highPoly mesh you like to have.

i made something ugly:

http://i.imgur.com/94IZ4.gif



and now is time to bake it, go into render window like here:

http://i.imgur.com/tYbT8.gif



IT’S NOT EVERYTHING!

blender have it’s own standards, so it have flipped normal colors.



we need to fix it. it can be done easly in Node system like here:

http://i.imgur.com/Gospq.gif



and here is configuration:

http://i.imgur.com/umnFp.gif

http://i.imgur.com/fKkRa.gif

http://i.imgur.com/0c64S.gif



and we have ready to use in JME Lighting Material normalMap :slight_smile:

5 Likes

Oh this is cool info, thanks! We should add it to the blender page in the wiki:

https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender

If you find the time to do it, please upload the images to the wiki, else they cannot be transferred to the manual properly.

@normen:

done, do you want me to write contents? or you will make it?

1 Like

Cool, well since you did it yourself just now, if you could do that too it would be awesome.

ok i will, just give me some time :slight_smile:

1 Like

Oh the green channel flipping thing is really nice!

well done

oh, thanks you.



wiki page updated, check if something need to be changed.

2 Likes

Awesome, thanks, I’ll check.

Alright, cleaned it up a bit. That page is becoming a one-stop location for all blender infos, really nice ^^

1 Like