Hello!
i decided to share this informations with people who could have problems with it. because myself i had some problems
there are many programs to make automatic normalMap, but it don’t look like we want to.
but how to make it in blender?
first, create a mesh:
http://i.imgur.com/Ycrte.gif
add multiresolution modifier to this object:
http://i.imgur.com/33zZE.gif
“Previev” should not be 0! because normal map is then “no precise”. “Previev” should be not too less and not too much.
so here is preview 1:
http://i.imgur.com/KpyPL.gif
and now take “Sculpt Mode” and make highPoly mesh you like to have.
i made something ugly:
http://i.imgur.com/94IZ4.gif
and now is time to bake it, go into render window like here:
IT’S NOT EVERYTHING!
blender have it’s own standards, so it have flipped normal colors.
we need to fix it. it can be done easly in Node system like here:
http://i.imgur.com/Gospq.gif
and here is configuration:



and we have ready to use in JME Lighting Material normalMap
