Blender Object Rotations not showing with same orientation in JME?

Hi all, I just ran into a weird (bug…Im guessing)…



In blender if I have a bunch of objects selected, (say in a line)…then I rotate the objects all at once (not using individual origins), and rotate them all (the objects rotate as expected in blender)…In JME however they show up at the correct location, but each object contains its ‘original’ orientation, rather then orientation depicted in blender).



I tried using bounding box/3d cursor/median point…all appear to have this issue…



Addendum: well I noticed that these objects (they are just cubes) even when I rotate them individually the rotated orientation in jme is showing up differently…(I don’t know…maybe these cubes somehow got corrupted somehow).



note: I have no used any modifiers on these cube…I have just scaled them. (I did an initial rotation of 180 degrees, since my uv texture was showing up upside down).



Anyone else seen this behavior? (I must have ‘flipped’ some flag in blender…I’m guessing…but…have no idea what…guess worse comes to worse I can rebuild the cubes).

Weird. I have no problem exporting rotated objects from blender as you describe, however from past experience I have had similar problems that were fixed by…


  • Making sure your objects are not parented to another object (or if they are, making sure ALL the objects including the parent are exported), or…


  • Try “freezing” the transform of the Blender objects before you export. From memory, it’s “CTRL+A” (I think?), then select an appropriate option from the dropdown menu (e.g. “Visual Transform to Objects Loc/Scale/Rot”, or whatever)



    Perhaps one of those suggestions may help you?