Blender Ogre export - No bump map within jme3 scene

sorry for bumping this old topic.

Can anybody able to import normal map directly from blender to ogre to jme ?

when i load .scene i just get diffuse map and there is no normal map.
here is my material from blender to ogre:

// kachujin_MAT genrated by blender2ogre 0.6.0

material kachujin_MAT 
{
    receive_shadows on 

    technique
    {
        pass kachujin_MAT
        {
            ambient 1.0 1.0 1.0 1.0
            diffuse 0.8145161271095276 0.8145161271095276 0.8145161271095276 1.0
            specular 0.4479879140853882 0.4479879140853882 0.4479879140853882 1.0 12.5
            emissive 0.0 0.0 0.0 1.0

            alpha_to_coverage off
            colour_write on
            cull_hardware clockwise
            depth_check on
            depth_func less_equal
            depth_write on
            illumination_stage 
            light_clip_planes off
            light_scissor off
            lighting on
            normalise_normals off
            polygon_mode solid
            scene_blend one zero
            scene_blend_op add
            shading gouraud
            transparent_sorting on

            texture_unit 
            {
                texture Kachujin_diffuse.png
                tex_address_mode wrap
                scale 1.0 1.0
                colour_op modulate
            }
            texture_unit 
            {
                texture Kachujin_normal.png
                tex_address_mode wrap
                scale 1.0 1.0
                tex_coord_set 0
                colour_op modulate
            }
        }
    }
}

and here is the material after converting to j3o and extracting .j3m material:

Material MyMaterial : Common/MatDefs/Light/Lighting.j3md {
    MaterialParameters {
        Diffuse : 0.8145161 0.8145161 0.8145161 1.0
        UseMaterialColors : true
        ParallaxHeight : 0.05
        Ambient : 1.0 1.0 1.0 1.0
        GlowColor : 0.0 0.0 0.0 1.0
        BackfaceShadows : false
        DiffuseMap : WrapRepeat_S WrapRepeat_T "Models/Models/Players/Doha/ogre/Kachujin_diffuse.png"
        Specular : 0.4479879 0.4479879 0.4479879 1.0
        Shininess : 12.5
        NumberOfBones : 70
    }
    AdditionalRenderState {
        PointSprite On
        FaceCull Back
        AlphaTestFalloff 0.0
        DepthWrite On
        ColorWrite On
        PolyOffset 0.0 0.0
        DepthTest On
        Blend Off
        Wireframe Off
    }
}

as you see it just kept diffuse map.

I am setting normal map like this in wiki tutorial :
https://wiki.jmonkeyengine.org/lib/exe/fetch.php/jme3:external:blender-material-3.png?cache=