Blender particle animation with OgreXML to JME

Hey,



Does anyone know how to export particle animation from blender to JME?

My goal is to make fire in blender and make it to an animation export it as OgreXML and play the particle animation in JME.



Thanks in advance :slight_smile:

Why don’t you just create the effect in jME? See this:

https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:beginner:hello_effects



Chances are this will provide you with a much less complicated FX pipeline.

But doesn’t it compute the effect in realtime while with animation I would not have to compute anything, just follow the animation sequence? Right now I am using this.

Particle animations are not baked, so you do not get any speed increase from exporting it from blender