BlendState with plane of background

Hi. I put a Quad as background of my application using QUEUE_ORTHO, and put a normal cube with transparency.

I want that my cube show the quad texture in the transparency, but I don't know how.



   protected void simpleInitGame() {

      // CONFIGURE WALLPAPER
      int border = 20;
      Quad wallpaper = new Quad("Background", display.getWidth()-border, display.getHeight()-border);
      wallpaper.setLocalTranslation(new Vector3f(display.getWidth() / 2, display.getHeight() / 2, -1.0f));
      wallpaper.setRenderQueueMode(Renderer.QUEUE_ORTHO);

      wallpaper.setLightCombineMode(LightCombineMode.Off);

      URL url_wallpaper = BlendStateTest.class.getClassLoader().getResource("jmetest/data/texture/north.jpg");
      Texture tex = TextureManager.loadTexture(url_wallpaper,
            Texture.MinificationFilter.Trilinear,
            Texture.MagnificationFilter.Bilinear);
      
      TextureState ts = display.getRenderer().createTextureState();
      ts.setEnabled(true);
      ts.setTexture(tex);

      wallpaper.setRenderState(ts);
      wallpaper.updateRenderState();

      wallpaper.setModelBound(new BoundingBox());
      wallpaper.updateModelBound();

      rootNode.attachChild(wallpaper);


      // CONFIGURE SAMPLE BOX

      Vector3f min = new Vector3f(-4, -3, -2);
      Vector3f max = new Vector3f(4, 3, 2);
      Box box = new Box("box1", min, max);

      MaterialState boxMS = display.getRenderer().createMaterialState();
      boxMS.setDiffuse(new ColorRGBA(0,  0, 100, 0.5f));
      boxMS.setAmbient(new ColorRGBA(0, 50, 100, 0.5f));
      box.setRenderState(boxMS);

      BlendState blend = display.getRenderer().createBlendState();
      blend.setSourceFunctionAlpha(SourceFunction.SourceAlpha);
      blend.setDestinationFunctionAlpha(DestinationFunction.One);
      blend.setEnabled(true);
      blend.setBlendEnabled(true);
      blend.setTestEnabled(true);
      blend.setTestFunction(BlendState.TestFunction.GreaterThan);
      box.setRenderState(blend);

      box.updateRenderState();

      rootNode.attachChild(box);

   }



I don't know if this is possible, or how can I get this effect.
Some ideas??
I'm a bit newbie with jME,  :|

Have you looked at jmetest.renderer.TestRenderQueue



It looks like they set the "Wall Paper" to Otho then put on QUEUE_ORTHO and the box on transparent

then in simpleRender they set the order of the render



Renderer r = display.getRenderer();

     

r.setOrtho();

r.draw(orthos);

r.unsetOrtho();

r.draw(transps);

r.draw(opaques);

Thank's!!! is just what I needed  XD