Hi i have some problems with the transparancy of an importet .obj.
BlendState bs = display.getRenderer().createBlendState();
bs.setBlendEnabled(true);
bs.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
bs.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
bs.setTestEnabled(true);
bs.setTestFunction(BlendState.TestFunction.GreaterThan);
bs.setEnabled(true);
objectStar.setRenderState(bs);
objectStar.setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
rootNode.attachChild(objectStar);
I'm using this in a GameState that extends BasicGameState. From 3 directions the star looks right, from 1 I have a black outline. When i rotate the model, the wrong side rotates too (wrong modeled?).

