Ok, so you experienced members will have seen this same thing a million times by now, but I am just wondering how I would implement a block-style terrain (like Minecraft) whilst still maintaining a high FPS. I started out using some simple for loops but the problem with that was that the frame rate became very slow.
I am not a noob to Java but I am to jMonkey so bare with me.
Thanks for any help or advice that can be given
search for âvoxelâ or âvoxel engineâ in the forum
And the basic counter-intuitive advice: block engines do not render blocks.
âŚthe links will show you that.
Note: block engines are not easier to write than regular engines⌠in some ways they are harder. Keep that in mind.
Thanks for the replies guys I found a nice âvoxelâ engine that works well but I was wondering what is a voxel and how does it work?
Never be afraid to google:
@pspeed said:
Never be afraid to google:
http://en.wikipedia.org/wiki/Voxel
Very true... I need to get started on this now :P
Just wondering if a voxel engine was what the Minecraft creator used to make it?
Well, since âvoxel engineâ is a generic term for an engine that renders voxels⌠and since blocks are voxels, Iâm guessing âyesâ.
But I donât know how thatâs helpful to know. So maybe you mean something else. On the surface, it seems a bit like asking if Doom is a 3D first-person shooter.