Bloom filter is messing with everything

I want a particular object, not to be affected by the bloom filter. I have tweaked bloom filter for my glow object, and then, when i add a particle system, i find it completely messed up.

there should be a way to isolate an object for bloom filter or bloom information for every object should be stored in somewhere else, like using glow_map.

What glow mode do you use?

A trick could be to set the mode to objects, and set a glow map fro every objects except thos you want to exclude from glow. If youdon’t have a glow map for some objects use the diffuse map for the glow map.

However…you won’t be able to glow the sky, or water planes etc…