Hi lets say i have a model (Human) and it has animation and skeleton .
How should i do to make it flect back ? Some thing like Mount And Blade , where you not just use animation , but has it altered by direction of flection you give to character ?
I dont know if i’ve managed to get my self clear on what i’m asking for sorry if not
I’m unclear what “flect” means. Could you illustrate using images?
Well i was unable to finde a good image but , it make you move the top part of the body , tide to camera,without breaking it . Its one model ,but its like give player control over the bone in the back rotation , and animation follows this change . Soo if you look down ,the back is flected forward .
Like a sharp angle and animation does the same thing it do every time but with a flected back/rotated bone
He’s talking About kinematic animation. I don’t have the answer though. I’ve never delved much in to it.
I’m still unsure what you’re talking about, but perhaps this will help:
When the model’s AnimControl
is playing an Animation
, you can override the joint angles for specific bones in the Skeleton
, such as the back or waist.
Invoke setUserControl(true)
on the bones in question, then setUserTransforms()
.
Thanks , i will try it
Did your issue get resolved?
eeehh , i probably do some thing wrong but i think i will have to give up for now on this point , probably my control breaks animation .
But at least it could work in future , thnx