Bombastik 0.5 has been released

I second that, llama

Sorry, I played it for about 2 minutes when it was first posted and haven't taken the time to get back to it again. :o



I wasn't the one that suggested multiplayer, just suggesting an approach if it were decided to go that route. :wink:



darkfrog

in fact the original one is multiplayer. It let's 2 players collaborate to play on the same board to beat the best score as a team



I have designed the game keeping this in mind.It should not be so difficult to ad a second player (on a single keyboard at the begining)



For now i'm working on adding some menus to provide all the rules an a restart option. Then i will add a feature to generate randomly some white dice to let the game more difficult. llama you should not do that score the first play (i'm not saying your bas, i'm saying i'm a bad disigner  ;))



The best highscore will be online. it's on the plan. And for the physics, well i do not use that at all. Even if i had  a lot of trouble to

compute the right transform matrix to rotate the dice (i have posted some about that when i started the project). I think we don not need such a big fqctory just to animate some dices…



By the way,thanks for the traces, i'll fixed that in the next release…

Hello,



a new multiplayer version of the game has been released, the second player can be moved with c,v,b,f keys



i will add soon an online help.

The next feature wil be a multiplayer online game.



See you.



Waiting for your feedbacks.

I don't get any more crashes, but there must be a memory leak of some kind I think, it swells to over 250MB and then it freezes (probably because some allocation somewhere failed).

OK i will take a look at this

I still played this game some times. It's not very playable anymore though now (just hangs after some time, UI is a bit messed up)



There's several 100 of these in the log ofter playing:



java.lang.NullPointerException

at bombastic.jme.modelui.ChainUI.update(ChainUI.java:51)

at bombastic.model.Chain.update(Chain.java:486)

at bombastic.model.ChainContainer.update(ChainContainer.java:90)

at bombastic.model.Board.update(Board.java:134)

at bombastic.jme.GameUI.update(GameUI.java:206)

at bombastic.jme.UpdateDispatcher.update(UpdateDispatcher.java:26)

at bombastic.jme.BombasticUI.simpleUpdate(BombasticUI.java:115)

at bombastic.jme.SimpleFixedGame.update(SimpleFixedGame.java:83)

at com.jme.app.FixedFramerateGame.start(Unknown Source)

at bombastic.jme.BombasticUI.main(BombasticUI.java:78)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.sun.javaws.Launcher.executeApplication(Unknown Source)

at com.sun.javaws.Launcher.executeMainClass(Unknown Source)

at com.sun.javaws.Launcher.continueLaunch(Unknown Source)

at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)

at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)

at com.sun.javaws.Launcher.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

llama said:

I still played this game some times. It's not very playable anymore though now (just hangs after some time, UI is a bit messed up)


Hmmm... You still did better than I. WS gave me:

java.lang.NullPointerException
   at com.jme.app.FixedFramerateGame.start(Unknown Source)
   at bombastic.jme.BombasticUI.main(BombasticUI.java:78)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
   at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
   at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

It uses the nightly builds webstart… :frowning:



Voldor… where are you man?? I love this game :slight_smile:

couldn't play it. i get the same exception as jojoh.  :x

Hi all,



i'm back working on this project and i plan to make it work soon. I will let you know as ssoon as i can



thanks for your support

great :slight_smile:

Hello everybody,



I'm gld to announce you the new availibility of Bombastik 0.6, free from memory leaks version and supporting JME 0.11 release.



Thanks for all your help anf enjoy;



Feel free to give me any comment abotu what is not working and what should be improved

Excellent :slight_smile:

Ah great… I wasted so much time on this game and now it's working again  :smiley:



I have a new slightly less serious problem though… sometimes block that are marked by their color as about to explode, in fact do not explode. I can re-explode them later, but it's very confusing to have them around (plus my nicely set up chaines of explosions fail to go off this way). To give you an idea of how much it occurs, I just played up to level 9 and had it happen to 3 blocks.



For that matter, am I even playing the new version? It still uses jme .10

I'm gonna take a look at this and let you know. Thanks for the feedback