Bone Debugger for OGRE bones

Hello,

A while ago, I wrote a visual debugger for the ogre bones.

But I needed some functions that were not in the svn depository.

Because I don't want to revert my changes always - I request those three functions:



com.jmex.model.ogrexml.anim.Bone:



        Vector3f worldpos = bone.getWorldPos();

        Quaternion worldRot = bone.getWorldRot();

        for (Bone b : bone.getChildren()) {

          drawBones(b, r, true, true);

        }





I would be posting my OgreBoneDebugger, if the person in charge of the ogre stuff ads these functions …