I Just finished rigging my model by following the Blender to JMonkey asset export and all, and I was wondering, If I want to attach an animated object to one of the bones of my character, is it doable?
Like Can I rig the body and the clothes separately and then just attach the clothes to the root bone of the character rig?
nope it wont work.
If you want several parts in your model , you have to rig every parts with the exact same skeleton.
Meaning if you have some armor sets, rig them all. Have the set separated in several geometries.
Then you’ll be able to set them separately (just add them to the character node, if you use RC2 you have to remove and re set the skeleton control, when release come it won’t be necessary)