I know ogre skeleton doesn't support Bone scaling. But when I export some stuff from 3ds max with ogremax, my bones is always scaled even just after creation. So, animations look bad with some glitche on skeleton joints
I use simple bone, with biped the scaling component is not set…
It's a bit problem for my graphical team: We should use simple bone because our objects is not plain 3d object but a kind of 2d animated plane.
Has anyone an idea to bypass scaling of bones in ogremax or 3ds max? More generally, is someone used ogremax to export data to jme and encounter the problem? How to resolve it?
It's really important, if someone has an idea…
Thank's in advance.