Bones' Animation x Mesh

Hi All,



In my application I'm creating a cube with bones inside and exporting it as a collada model, which I import in jMonkey. I using Blender for it.



After that, I animate the bones in the jMonkey, which should also deform/animate the mesh, but it doesn't happen.

Only the bones/skeleton gets animated.



In a collada file I got from jMonkey examples it works pretty good, but in the model I did, only the bones are getting animated, not the cube as just said.



The cube was made parent of the bones inside the Blender and gets deformed as I move the bones while testing it still inside the Blender. But while running it in jMonkey it doesn't happen.



Could anyone give me some clues about what could be wrong in my model, maybe code?



Thanks & Regards,

Mauricio