Hi,
I had 1 runcycle anim for a character(and its hood clothes) that i decided to split between legs and arms anims (later to have an object hold in the r hand while the l hand keeps animating itself)
as i create different channels, i 1st engage the legs animation, wich works fine
once i add the arms animation, the legs one disapear although tey are split on different channels in the code
as i have been checking the skeletton xml i noticed that for each animation, every bone had animation keys
although i removed keys from bones who were not supposed to be concerned
ex:for in the PlayerArmsWalk animation, only the arms are supposed to move, i removed the legs bone keys
but the exporter seems to create them anyway
anybody can tell me how to solve this issue
I use OGRE Exporter v1.4 script in blender
here is the code inside the controller
if(!hoodLegsChannel.getAnimationName().equals("PlayerLegsWalk"))
{
hoodLegsChannel.setAnim("PlayerLegsWalk");
hoodLegsChannel.setLoopMode(LoopMode.Loop);
}
if(!playerArmsChannel.getAnimationName().equals("PlayerArmsWalk"))
{
playerArmsChannel.setAnim("PlayerArmsWalk");
playerArmsChannel.setLoopMode(LoopMode.Loop);
}
if(!hoodArmsChannel.getAnimationName().equals("PlayerArmsWalk"))
{
hoodArmsChannel.setAnim("PlayerArmsWalk");
hoodArmsChannel.setLoopMode(LoopMode.Loop);
}</div>
thx