Boundary representation and polygon tesselation

Hello there,



i'm working on a CityGML 3d viewer and i'm using JME.

My models are represented using a B-rep and so for every polygon i've the boundary vertices.

For now i'm using a delaunay triangulator routine and i'm able to load everything correctly in a trimesh.



But there are some surfaces that have holes in them. How can i handle the triangulation generation considering holes?

Does anyone have faced this problem before and can give me any hints? :slight_smile:



Thank you in advance,

Eduard