Hello there,
i'm working on a CityGML 3d viewer and i'm using JME.
My models are represented using a B-rep and so for every polygon i've the boundary vertices.
For now i'm using a delaunay triangulator routine and i'm able to load everything correctly in a trimesh.
But there are some surfaces that have holes in them. How can i handle the triangulation generation considering holes?
Does anyone have faced this problem before and can give me any hints?
Thank you in advance,
Eduard