Bounding volume of irregular shapes (Is it possible?)


Is it possible to get a non-physics collision via bounding volumes for the mesh like this one:

or should I rather use it as a static (or kinematics) physical object?

Sure it is.

Of course, but it will be the bounding box, so no hole in it. (However jme can also do triangle exact raycasts)

OK. Thx. I will look for further info in the manual.