Hey guys,
+++The original problem of this topic is already solved - It was an issue when generating a mesh+++
Anyway, I’ve still got the test case for this problem, in which the cube has these “black holes”:
http://img7.imagebanana.com/img/78indyrc/jME3BoxTextureIssue.jpg
This is the code:
[java]package mygame;
import com.jme3.app.SimpleApplication;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
public class TextureTest extends SimpleApplication {
public static void main(String[] args){
TextureTest app = new TextureTest();
app.start();
}
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.White);
Box boxMesh = new Box(2, 2, 2);
Geometry box = new Geometry(“TheBox”, boxMesh);
Material materialBox = new Material(assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);
Texture texture = assetManager.loadTexture(“Textures/water.png”);
materialBox.setTexture(“ColorMap”, texture);
box.setMaterial(materialBox);
box.setQueueBucket(Bucket.Transparent);
rootNode.attachChild(box);
AmbientLight ambientLight = new AmbientLight();
ambientLight.setColor(ColorRGBA.White);
rootNode.addLight(ambientLight);
flyCam.setMoveSpeed(40);
}
}[/java]
This is the texture, that I’ve used:
http://img7.imagebanana.com/img/kaewyz79/water_test.png
Bu the mesh of your box class should be ok, I guess.
destro
[java]mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);[/java]
In this case, the holes are transparent, but they’re still there.
have you tried
[java] mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);[/java]
?
for a color transparent:
[java] Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("m_Color", new ColorRGBA(2, 2, 1, 0.60f));
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
node.setMaterial(mat);
node.setQueueBucket(Bucket.Transparent);[/java]
this work for me, for a texture worked too(but it was before update when Bucket.Transparent was other named - for now i dont know).
i really don’t know, but i had png image and it worked