I keep getting this error, intermittently. Is this a known problem with LWJGL in JME3? Sometimes I can run for a long time with no problems. Other times it happens fairly quickly.
Could it be a problem with the buffers that I feed into the Meshes I build? I suspect that, since everything is procedural in my code.
[java]Jan 13, 2014 3:11:30 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1742142, must be at least 3145728. Because at most 3145728 elements can be returned, a buffer with at least 3145728 elements is required, regardless of actual returned element count
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:230)
at org.lwjgl.opengl.GL11.glTexImage2D(GL11.java:2845)
at com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:352)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1908)
at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1931)
at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
at com.jme3.material.Material.render(Material.java:1088)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:719)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:983)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:695)[/java]