Bug in AnimControl

It seems you must initialize the animation HashMap manually or you get a null pointer exception at runtime. This appears to be a bug. Can someone confirm… Example code below…



[java]

private AnimControl generateGemAnimation(Geometry target) {

AnimationHelper animationHelper = new AnimationHelper(1, "selectAnim");

animationHelper.addTimeScale(0, target.getLocalScale());

animationHelper.addTimeTranslation(0, target.getLocalTranslation());

animationHelper.addTimeRotation(0, Quaternion.IDENTITY);

animationHelper.addTimeRotation(0.5f, new Quaternion()

.fromAngleNormalAxis(FastMath.PI, Vector3f.UNIT_Y));

animationHelper.addTimeRotation(1f, new Quaternion()

.fromAngleNormalAxis(FastMath.TWO_PI, Vector3f.UNIT_Y));



Animation anim = animationHelper.buildAnimation();

AnimControl control = new AnimControl();

control.setAnimations(new HashMap<String, Animation>()); // remove this line and throws exception on next line…

control.addAnim(anim);

AnimChannel channel = control.createChannel();

channel.setLoopMode(LoopMode.Loop);

channel.setAnim("selectAnim");



return control;

}

[/java]

Please refrain from double posting!



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