bug(??) in BoneTransform.interpolateRotation

<BoneTransfoem.java>



The line



start.slerp(end, store, time);




should be changed too


store.slerp(start, end, time);


true, i was going to change that long ago, but i think mojo was in the middle of doing lots of work on the animationsystem so it got left hanging.

fix checked into cvs…