In the function buildObject there must be a check if keyframes is null!
Thanks, fix committed.
There are also some issues with SpatialTransformer(NPE)
Is that a whip I hear cracking or do you have a patch?
I have a hack not a fix: in the update method of SpatialTransformer
after if (!isActive()) return;
I’ve found one model with such a problem from 3dplants.com http://3dp2.0catch.com/w02_3ds.zip
fix in. thanks!