BUG: JME2 AbsoluteMouse broken on OSX JOGL, windowed

Hi folks,

Using JME2, and the AbsoluteMouse seems to be broken Mac OSX (I'm on 10.5.8). I tried com.jmetest.input.TestAbsoluteMouse in windowed JOGL, and it is broken. I have to click-drag in the window for the cursor to move, and even then, the y-movement is inverted (what is this…a flight sim?? :P).

It is ONLY broken in JOGL + windowed. JOGL fullscreen works, and LWGL always works.