BUG-Quaternion.mult(float scalar)

hi,

that's the problem.

mult(float scalar) returns

  new Quaternion(scalar * w, scalar * x, scalar * y, scalar * z);



but the costructor takes

                      float x, float y, float z, float w



the obvius fix is

  new Quaternion(scalar * x, scalar * y, scalar * z,scalar * w);

yikes! thanks, it's fixed in cvs (and svn) now.

Thankfully the method was not being used in the core or ext classes.  (Although, I guess if it had been used, we'd probably have noticed the bug by now!)