[BUG] Sound not working on Android for version 3.3.0-alpha5

Yes it does IIRC, and you will lose nothing I guess.

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Sure we can.
I think it was upgraded when @Darkchaos cleaned the android build. We might also be able to fix it by using an older or newer snapshot…

3 Likes

Now we have some more evidence

java.lang.IllegalArgumentException: capacity < 0: -524
	at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:254)
	at com.jme3.util.AndroidBufferAllocator.allocate(AndroidBufferAllocator.java:111)
	at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:989)
 obtainBuffer(590) returned 90 = 90 + 0 err 0
	at com.jme3.audio.plugins.NativeVorbisLoader.loadBuffer(NativeVorbisLoader.java:72)
 obtainBuffer(500) returned 0 = 0 + 0 err -11
	at com.jme3.audio.plugins.NativeVorbisLoader.load(NativeVorbisLoader.java:130)
	at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:260)
	at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:374)
	at com.jme3.asset.DesktopAssetManager.loadAudio(DesktopAssetManager.java:405)
	at com.bukazoid.games.Game1.lambda$null$7(Game1.java:434)
	at com.bukazoid.games.Game1.accessor$Game1$lambda7(Unknown Source:0)
	at com.bukazoid.games.Game1$Lambda$7.run(Unknown Source:6)
	at com.bukazoid.games.basics.Safe.lambda$wrap$0(Safe.java:27)
	at com.bukazoid.games.basics.Safe.accessor$Safe$lambda0(Unknown Source:0)
	at com.bukazoid.games.basics.Safe$Lambda$0.run(Unknown Source:4)
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:458)
	at java.util.concurrent.FutureTask.run(FutureTask.java:266)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:301)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641)
	at java.lang.Thread.run(Thread.java:764)
2 Likes