Bug with skinning

@nehon hello.

I found a bug. Today I downloaded latest JME SDK.

I get exception with this example
http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/shaderblowlib/ShaderBlow/test-src/com/shaderblow/test/matcap/TestMatCap.java (It seems again GLSL Skinning):
WARNING: Angle between tangents exceeds tolerance for vertex 1 385.
мар 12, 2014 6:59:52 PM com.jme3.util.TangentBinormalGenerator processTriangleData
WARNING: Angle between tangents exceeds tolerance for vertex 1 386.
мар 12, 2014 6:59:52 PM com.jme3.util.TangentBinormalGenerator processTriangleData
WARNING: Angle between tangents exceeds tolerance for vertex 1 391.
мар 12, 2014 6:59:52 PM com.jme3.util.TangentBinormalGenerator processTriangleData
WARNING: Angle between tangents exceeds tolerance for vertex 1 392.
мар 12, 2014 6:59:52 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at com.jme3.scene.Mesh.prepareForAnim(Mesh.java:392)
at com.jme3.animation.SkeletonControl.switchToHardware(SkeletonControl.java:126)
at com.jme3.animation.SkeletonControl.testHardwareSupported(SkeletonControl.java:158)
at com.jme3.animation.SkeletonControl.controlRender(SkeletonControl.java:298)
at com.jme3.scene.control.AbstractControl.render(AbstractControl.java:119)
at com.jme3.scene.Spatial.runControlRender(Spatial.java:590)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:655)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:665)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:640)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:974)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:744)

Thanks.

ok I’ll look into it.
thanks

@mifth sure you’re using nightly?
I can’t reproduce the issue, your test runs fine.

@nehon said: sure you're using nightly? I can't reproduce the issue, your test runs fine.

Not nightlies. I just downloaded SDK on the site. Ok, good that it works.
Sorry for bothering.

oh ok when you said “latest” I assumed it was nightly.
That means that stable has this bug though…