Buddies
Classical problem … how to put attach a item in a bone? I´ve search in forum and i´m little confuse about it.
confuse a) I must use AnimControl.getSkeleton().getBone(int/string).getAttachmentsNode().attachChild(ironBall) ?
But Bone.getAttachmentsNode() is private ! How to change this in source? There´s a simple way (i´m little noob ;))…
confuse b) As @Momoko_Fan said … i must use SkeletonControl.getAttachmentsBone() … yeah, nice … but where/how i catch this control :?
merci pour l’aide 8)
My guess from looking at the javadocs (highly recommended):
http://hub.jmonkeyengine.org/javadoc/com/jme3/animation/SkeletonControl.html#getAttachmentsNode(java.lang.String)
Hummm
Node otto …
Node stoneBall …
…
SkeletonControl scontrol=otto.getControl(SkeletonControl.class);
scontrol.getAttachmentsNode(“hand,right”).attachChild(stoneBall);
…
work´s like a charm !
I´m addict in this engine 8)
Thanx @pspeed