Calculating the volume of a closed custom mesh?

wow! cool!

I think that can be a step in-between to the pseudo-famous DMM (digital molecular matter (matters hehe)).

well, I am quite sure some cuts and slashes with boolean operations will make the model ready to be fully volumetricized.
@wcomohundro do you believe it could be easier to re-use the calculations perfomed on your library to achieve this custom/hollowed mesh volume calculation result?

That’s the point, “effort” vs “need”. But… there is another variable: “fun”! I mean, I think it will be quite fun and cool to use it, or if there is no implementation, to spend some time trying to make it work, because IMO it will be a lot fun to be able to use it to provide more options in a 3D game or application :smiley: