Camera bounding volume


I have what appears to be a simple problem: I would like to be able to change the parameters of the camera that makes the culling of close objects.

as you can see on the picture on the right side, the camera culls a part of my wall. I'd like to know if there's a way to diminish the volume of that. I tried playing on the camera frustrum and viewport without much success … any suggestion ?

the deal is that without that, I'll have to resize my whole world (multiply each distance by 2, 5 or 10, which would be quite annoying …)



Seems like setting camera.setFrustrumNear(X) at some small number should solve it.

If I am correct everything nearer than this near plane is not rendered (therefore the corner is culled).

the culle near is at 1.0 initially. Putting it to 0.1 gives this:

I feel it's kind of weird …  Plus I found that it doesn't seem to reduce the near plan culling …

Any idea ?