Camera bounding volume

Hi,



I have what appears to be a simple problem: I would like to be able to change the parameters of the camera that makes the culling of close objects.



http://img72.imageshack.us/img72/8624/camculling.jpg



as you can see on the picture on the right side, the camera culls a part of my wall. I'd like to know if there's a way to diminish the volume of that. I tried playing on the camera frustrum and viewport without much success … any suggestion ?



the deal is that without that, I'll have to resize my whole world (multiply each distance by 2, 5 or 10, which would be quite annoying …)



Thanks,

Adrien

Seems like setting camera.setFrustrumNear(X) at some small number should solve it.

If I am correct everything nearer than this near plane is not rendered (therefore the corner is culled).

the culle near is at 1.0 initially. Putting it to 0.1 gives this:



http://img408.imageshack.us/img408/2008/cullsmallnear.jpg



I feel it's kind of weird …  Plus I found that it doesn't seem to reduce the near plan culling …



Any idea ?