Hello community,
I created a very simple game field out of cubes for a simple 2D application. Because it should “be” 2D, I set parallelProjection to true, to simulate a 2D screen. But to make the camera show the whole game field I have to change some frustum settings. Unfortunatly, depending on the screen resoltion the single cubes appear in a (more or less)streched way. Have a look at the following screenshot (Resolution is 1280x720)
I define the frustum as follows.
float frustumHeight = 2.0f * distance * FastMath.tan(angleDegrees * 0.5f * FastMath.DEG_TO_RAD);
cam.setFrustumTop(frustumHeight);
cam.setFrustumBottom(-frustumHeight);
float width = frustumHeight * (float) (cam.getWidth() / cam.getHeight());
cam.setFrustumLeft(-width);
cam.setFrustumRight(width);
I don’t know what I am doing wrong here. Help is really appreciated!
Greetings,
Domenic