I had an issue like that, but it was caused (somehow, it’s about 6 months ago) by a model that was loaded.
Maybe it’s because one of you 3d objects?
If you rotate your camera with the mouse to a similar direction (at the same location), does it still happen?
I don’t load any 3d objects… Or any other kind of things in this game, so I can’t see why that should be the problem.
When I use the flyCam in a “normal” way everything works fine… But the thing is, that I want my camera to have a fixed position and rotation, until I change it based on some events
If you say, the problem disappeared, could it help to update the SDK ?
I have updated my SDK, without any changes I do sadly still have the same problems
If that’s the case, I have no idea, sorry, can only guess…
Maybe there IS just nothing to see in that direction, except for the viewport color? (still, only guessing…)
wezrule is right… quaternions are not what you think they are. You gave the camera a totally invalid quaternion so it ends up in some weird twisted 12 dimensional space or something where light tastes sweet and music is prickly on the skin.
When you move the mouse the fly cam corrects it to a valid quaternion.
Okay, now it works to start with… But not when I change the camera position… I suspect this is because, I’m doing something wrong at the moment, but now I have something to be working on, thanks