I am playing around with the GUI at the moment in my world.
I have a couple of queries:
- Is it possible to swap navigation between my colliding CameraNode and the GUI? I see from the TestWidgetButtonLightSwitch example you are able to swap between the camera and the GUI using something called a WidgetMouseTestControllerFirstPerson and a CurveController.
Would it be a case of disabling my cameraNode and then using the WidgetMouseTestControllerFirstPerson to control the GUI?
2)Are their plans for any awt like Frame and dialog classes? I want my GUI Frame to appear when I collide and then disappear when I click OK or whatever. I presume I will need to use panels & labels at the moment and render them directly from my code when I need to.