I just added the vertices below and the 3D world is created by loops to set the indice and color buffers. If you have sample vertices as the way I have below, I can create your 3D world too…
[java]verticeList.add(new Vector3f(0,0,0));
verticeList.add(new Vector3f(1,0,0));
verticeList.add(new Vector3f(2,0,0));
verticeList.add(new Vector3f(0,1,0));
verticeList.add(new Vector3f(1,1,0));
verticeList.add(new Vector3f(2,1,0));
verticeList.add(new Vector3f(0,2,0));
verticeList.add(new Vector3f(1,2,0));
verticeList.add(new Vector3f(2,2,0));
verticeList.add(new Vector3f(3,0,1));
verticeList.add(new Vector3f(3,1,1));
verticeList.add(new Vector3f(3,2,1));
verticeList.add(new Vector3f(4,2,2));
verticeList.add(new Vector3f(4,1,2));
verticeList.add(new Vector3f(4,0,2));
verticeList.add(new Vector3f(4,2,3));
verticeList.add(new Vector3f(4,1,3));
verticeList.add(new Vector3f(4,0,3));
verticeList.add(new Vector3f(4,2,4));
verticeList.add(new Vector3f(4,1,4));
verticeList.add(new Vector3f(4,0,4));
verticeList.add(new Vector3f(3,0,5));
verticeList.add(new Vector3f(3,1,5));
verticeList.add(new Vector3f(3,2,5));
verticeList.add(new Vector3f(2,0,6));
verticeList.add(new Vector3f(2,1,6));
verticeList.add(new Vector3f(2,2,6));
verticeList.add(new Vector3f(1,0,6));
verticeList.add(new Vector3f(1,1,6));
verticeList.add(new Vector3f(1,2,6));
verticeList.add(new Vector3f(0,0,6));
verticeList.add(new Vector3f(0,1,6));
verticeList.add(new Vector3f(0,2,6));
verticeList.add(new Vector3f(-1,0,5));
verticeList.add(new Vector3f(-1,1,5));
verticeList.add(new Vector3f(-1,2,5));
verticeList.add(new Vector3f(-2,0,4));
verticeList.add(new Vector3f(-2,1,4));
verticeList.add(new Vector3f(-2,2,4));
verticeList.add(new Vector3f(-2,0,3));
verticeList.add(new Vector3f(-2,1,3));
verticeList.add(new Vector3f(-2,2,3));
verticeList.add(new Vector3f(-2,2,2));
verticeList.add(new Vector3f(-2,1,2));
verticeList.add(new Vector3f(-2,0,2));
verticeList.add(new Vector3f(-1,2,1));
verticeList.add(new Vector3f(-1,1,1));
verticeList.add(new Vector3f(-1,0,1));
verticeList.add(new Vector3f(0,3,1));
verticeList.add(new Vector3f(1,3,1));
verticeList.add(new Vector3f(2,3,1));
verticeList.add(new Vector3f(0,4,2));
verticeList.add(new Vector3f(1,4,2));
verticeList.add(new Vector3f(2,4,2));
verticeList.add(new Vector3f(0,4,3));
verticeList.add(new Vector3f(1,4,3));
verticeList.add(new Vector3f(2,4,3));
verticeList.add(new Vector3f(0,4,4));
verticeList.add(new Vector3f(1,4,4));
verticeList.add(new Vector3f(2,4,4));
verticeList.add(new Vector3f(0,3,5));
verticeList.add(new Vector3f(1,3,5));
verticeList.add(new Vector3f(2,3,5));
verticeList.add(new Vector3f(0,2,6));
verticeList.add(new Vector3f(1,2,6));
verticeList.add(new Vector3f(2,2,6));
verticeList.add(new Vector3f(-1,3,2));
verticeList.add(new Vector3f(-1,3,3));
verticeList.add(new Vector3f(-1,3,4));
verticeList.add(new Vector3f(3,3,2));
verticeList.add(new Vector3f(3,3,3));
verticeList.add(new Vector3f(3,3,4));
verticeList.add(new Vector3f(-1,5,2));
verticeList.add(new Vector3f(-1,5,3));
verticeList.add(new Vector3f(-1,5,4));
verticeList.add(new Vector3f(3,5,2));
verticeList.add(new Vector3f(3,5,3));
verticeList.add(new Vector3f(3,5,4));
verticeList.add(new Vector3f(0,5,5));
verticeList.add(new Vector3f(1,5,5));
verticeList.add(new Vector3f(2,5,5));
verticeList.add(new Vector3f(0,5,1));
verticeList.add(new Vector3f(1,5,1));
verticeList.add(new Vector3f(2,5,1));
verticeList.add(new Vector3f(0,-2,2));
verticeList.add(new Vector3f(1,-2,2));
verticeList.add(new Vector3f(2,-2,2));
verticeList.add(new Vector3f(0,-2,3));
verticeList.add(new Vector3f(1,-2,3));
verticeList.add(new Vector3f(2,-2,3));
verticeList.add(new Vector3f(0,-2,4));
verticeList.add(new Vector3f(1,-2,4));
verticeList.add(new Vector3f(2,-2,4));
verticeList.add(new Vector3f(3,5,1));
verticeList.add(new Vector3f(3,5,5));
verticeList.add(new Vector3f(-1,5,1));
verticeList.add(new Vector3f(-1,5,5)); [/java]