Totally possible… If it holds enough value for you, you’ll put in the hard work to make it happen.
Ok than touch me , and give me a help on this …please…
and for shader what we do ?
mean fully beginner to advanced in Shader…
Mainly my motto is on Shader and develop a Unique GameEngine …
@mkbluesky513 said:
Ok than touch me , and give me a help on this ..please...
What do you need help with?
@mkbluesky513 said:
and for shader what we do ?
mean fully beginner to advanced in Shader....
Are you asking about shaders in jME? You should go through the beginner tutorials (https://wiki.jmonkeyengine.org/legacy/doku.php/jme3#tutorials_for_beginners) and then check out the advanced shader topics lower in that page.
Basically give me a shader beginner to advanced tutorial ,
and huge experiment on this , mean easily understanding,only topic by topic not out of topic…
No mainly on material and fully starting from shader,
mean i want to develop a drag and drop shader programming in java,mean general tool…
for this…
I am also a unity 3D programmer…
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My youtube link
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Do you mean that you want to program shaders by a drag and drop interface?
We don’t have anything like that, that’s a pretty limiting tool IMO
i know only shader basics, but i can’t belive that some shaders(that i done) can be made with drag and drop interface. maybe partially, but not overall.
it’s like a game programming.
you can only make glsllib as you like that someone could import and use.
it’s good enough that it have MaterialDefinition system.
BTW: it’s not about topic
Can anyone give me a per vertex lighting and shader with material example please…?
It’s urgent for me…
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Please go to this
http://www.clockworkcoders.com/oglsl/tutorial5.htm
@mkbluesky513 said:
Can anyone give me a per vertex lighting and shader with material example please.......?
It's urgent for me....
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Please go to this
http://www.clockworkcoders.com/oglsl/tutorial5.htm
Please make a new thread for this question.
but how?
…seriously?