Can I make a Dome Collision Shape?

I need a dome collision shape to simulate the force of an explosion, not just the particles. Is there any way to do it?

Why not using a simple sphere model that gets bigger every frame?

The PhysicsGhostControl is exactly for that. You can get a list of all objects it collides with. Then you can apply a force to them (maybe dampened by the distance from the explosion center).

The PhysicsGhostControl is exactly for that. You can get a list of all objects it collides with. Then you can apply a force to them (maybe dampened by the distance from the explosion center).


Is it possible to document a tutorial on this dome explosion?

It will clarify a lots of things, and will give everyone one step better understanding about the physics system of jME.

Yeah, I guess I will add a Test for this sooner or later, but its really easy.