jME uses a Right-Handed coordinate system (as OpenGL does).

The definition of a coordinate system is defined in jME by the properties sent to Camera. There are no error checks to insure that: 1) the coordinate system is right-handed

If it uses a righthanded coordinate system, is it not contradictory to say their are no error checks to ensure that the right handed coordinate system is existent?

I have a feeling their is a grammar/logic error or most likely I just don't know enough about Jme3 to know what it is detailing.

If you currently look at a right handed coordinate system we assume that to the right of the Y axis is positive and to the left is negative, but I think that if you use a left handed coordinate system then it is in reversed so to the left is positive and to the right is negative…

@shanebeastlyb said:
If it uses a righthanded coordinate system, is it not contradictory to say their are no error checks to ensure that the right handed coordinate system is existent?

I have a feeling their is a grammar/logic error or most likely I just don't know enough about Jme3 to know what it is detailing.

It's phrased a bit weird, but as i understand it, it just says: if you enter left-handed-coordinates, they will be wrong, but the system will not see that they are wrong. (since they are just triples of numbers).