Can we add animations without bones in JME by blender?

i am talking about an animations without any bones and which is done just by doing transformation,roatation,etc in blender

is there a way to make it happen without the use of bones!

Yes you can do it in the same way as it is done with bones. Except I believe you don’t have to add bones to the channel.

I remember have a cube that just moved around.

ok thanks and I guess the action editer process would be same??