Hello,
Are audiofiles handled differently then other assets on android?
I am asking because:
[java]
new AudioNode(assetManager, “GameAssets/Audio/boink.wav”).play()
[/java]
gives me a FileNotFoundException
but
[java]
assetManager.loadMaterial(“GameAssets/Models/Jaime/JaimeLighting.j3m”);
[/java]
works as it should.
I have verified that the .wav files are added to the apk